Of course, you can attack when unarmed too, with your character able to dish out a knuckle sandwich or a barrage of punches. It adds a bit more variety to the game, and with a different one randomly spawning alongside your character you’ll never really know what to expect. Whilst the weapons don’t quite feel like ‘rock, paper, scissors’, you’ll certainly find that some have advantages over the others. However, it lacks the speed of some of the other weapons so there’s certainly vulnerabilities there. If you’re going for an up-close battle with a fencing sword and your opponent has a great sword, you’re going to find yourself in trouble. The great swords on the other hand focus on power, allowing you to either disarm your opponent or instead overwhelm them when in a sword fight. With the bow and arrows you can send out an infinite amount of ranged attacks to keep your enemy on their toes, forcing them to act quickly or feel your wrath. Whilst it’s always been possible to throw your weapon at your opponent, if they evaded it you were left vulnerable. The bow and arrows for example give you a hell of a lot of range. Each of these weapons work in different ways too, offering you a completely new way to play the game. This time around you’ve got a dagger, a great sword, a bow and arrows, as well as the classic fencing sword. Whilst the original game only offered the fencing sword to battle with, Nidhogg 2 offers a bit more variety. I felt like I mastered the mechanics within my first ten minutes of playing, whilst on the flipside I played against a newcomer who managed to defeat me on their first attempt – it really is that easy. It’s all pretty simple stuff, with the game proving incredibly accessible for just about anyone who plays it. If they manage to kill you though they get the advantage, allowing them to try and run their way to victory. However, once a player is defeated they’ll quickly respawn, meaning you’ve got to kill them again or alternatively find a way past them. You’re only able to race to the end if you’ve got the advantage though, meaning you’ve got to defeat your enemy in order to earn the right to speed to the finish line. ![]() Nidhogg 2’s gameplay follows a simple concept, with the game putting you in a one on one battle with another player as you both try to reach the opposite ends on a long vertical map, with the ultimate goal being to get eaten by a giant mythical worm. Fans of the original will be happy to see the game still feels the same, but the new additions compliment it and add a bit more variety overall. ![]() Whilst Nidhogg 2 certainly doesn’t re-define the formula – ‘why fix what isn’t broken’, and all that jazz – it does make some changes that makes it feel like a better experience overall. I mean, the basic gameplay mechanics of the original game didn’t really seem like there was much there to evolve upon, so I couldn’t figure out what a follow up could really offer outside of a new aesthetic. I’d been intrigued about Nidhogg 2, the sequel to 2014’s cult hit from Messhof, ever since the game was originally revealed.
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